| | Categoria articoli | Giochi generici |
warcraft III : human strategia 2
Quickly build a barracks and a farm. Send the two peasants to harvest gold. Select the gold mine as the rally point for the town hall and just pump out 3 more peasants, then queue up the paladin. When the two peasants finish building have them harvest wood. When your hero is ready, you will have a footman by then, start attacking the lower end creeps and your second footman will join you soon. Keep on pumping out footman, here you can build a second barracks or go for the blacksmith (I usually go blacksmith). Conserve your money after you have 4-5 footman, in LT kill the two creeps outside your area and your expansion and move in to clear the gold mine. Your first skill with the paladin should heal so you can keep on healing your guys in the early game when it's important to keep up a decent army size. Build a second town hall even while your still attacking the creeps, then move out and take on the bigger creeps, keep on pumping out footman and upgrading your guys. Since you're conserving with heal's early on, that second barrack isn't too important. Upgrade your guys and get the second gold supply flowing, then push in hard and you should start heading up to castle. After your second or third wave on them, you should be ready to switch to knights. Go all out with your footman on your last attack so you can clear your upkeep to ready up for knights, we don't want any footman alive. Don’t forget to check up on your guys and heal them, takes a lot of micromanagement. After the first heal, go straight for the paladin aura. Your hero WILL die, and the knights wave should finish them off. Don't forget animal husbandry, the knights will have a +150 HP for the final wave. You need the expansion early in the game so focus on that first, and then play to push back to buy time for your knights. If your partner is getting attacked and he's "ok" then go straight for the enemy base, they will have no one defending it, and they will head back to protect their own town, this way you can do damage / save a partner if you have
it. Keep on pushing back since ground rushing usually means all out attacks and nothing left on defence.
3/3 Knights +150 HP and a lovely aura would roll over most units, protect your hero in the later stages of the game to keep your knights on the +3 defence, it DOES Make a noticeable difference at that stage. Also you still have that first heal, micromanage your knights and keep them healthy, they'll end up doing as much damage as your hero anyways. Do not go for a long game (after first few rushes) with footman.
A third goldmine would be ideal and a few barracks to produce a constant stream, the human ground rush is all pushing the enemy back and will not win long games, do not let it go to a long game, eliminate an enemy or their gold supply fast. On the first rush, go straight for their mines and destroy peons/peasants/whatnot, it will cripple them more/buy time than an all out assault. |
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