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warcraft III : night elf strategia 3
Take four of your five starting wisps and send them to gather wood. Use your remaining wisp to build an ancient of war. Immediately get started on training another wisp. As soon as it is done have him become a moon well. Make another wisp, make another moon well. Now the Ancient of War should be done. Queue three archers. Make a wisp and have it become a moon well. Now make a hero, I always use PotM. Make another wisp and turn it into another Ancient of War. Now you have a fairly suitable army, 3 Archers, A hero. Send them out to take out some local creeps to raise your heroes level. At the same time, your money should be raising so make a few more archers. When it is all said and done you should have 6-7 archers and a hero. Stay under 31 food so you have no upkeep.
Now what you can do is decide whether to rush or to expand. If this is a pretty big game (3 v 3 or 4 v 4), I suggest that you go eliminate an opposing player. But first, go to a gold mine and kill the creeps so you can expand as soon as necessary. Go up with one of your allies and eliminate someone, while at the same time expanding to another gold mine. What this does is slow down your opposition while giving you time to take over. Even if you don't completely destroy your enemies, just use your two ancients to produce another 6-10 archers quickly. And with the additional gold rolling in from your new mine, you will be unstoppable.
The ultimate point of my Night Elf strategy is to prevent the game from becoming an aerial war. If somebody successfully goes air against you, they will be difficult to stop. My best suggestion is that if somebody does make a substantial air army, go after their base while they are attacking you. Because of all the food it takes to produce a viable air army, they won't have anyone around to defend. They will be sitting ducks. |
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