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warcraft III : undead strategia 1
Intro: Recently I discovered a build order that allows me to get 3 frost wyrms within the first 7 mins of the game (that's just after the first night is over). I am sharing this strategy in hopes that people will not use and abuse it, but rather use it so that they have some variation in their undead game (e.g. do not have to use the standard ghoul mass or change their playing styles against unsuspecting friends, etc). Use this strategy in 1v1 and 2v2. Anymore bigger games will increase the chance of you getting gang rushed early on.
The Build Order:
1. Send 2 of the 3 starting acolytes to the haunted gold mine. Send the ghoul to wood, and make 2 acolytes in the necropolis: rallied to the haunted gold mine.
2. With the 1 unoccupied acolyte make a crypt and then send him back to the haunted gold mine.
3. Once the 2 acolytes in the necropolis are finished, immediately upgrade to a Halls of the Dead.
4. Once you have 50+ wood make a ziggurat with a mining acolyte.
5. When the crypt is complete, make a ghoul and rally it to harvest lumber. Now continue to make ghouls as gold permits, until you have 6 of them harvesting lumber, anymore will affect your economy.
6. When you hit 100 wood, make an altar of darkness with a mining acolyte.
7. Now dont make any other buildings, you may be tempted to make another ziggurat, but dont. Keep ur food at 17/20.
8. Once the Halls of the Dead is finish upgrading, make another acolyte (this is for recon purposes).
9. After the altar is complete, you should have 150 lumber and upgrade your Halls of the Deat to a Black Citadel.
10. Now as the Black Citadel is upgrading, lay down a ziggurat and a sacrificial pit. Your lumber should be coming in very nicely.
11. Make a hero, preferably the Death Knight.
12. When the Citadel is finish upgrading, make 2 Boneyards.
13. Put your sixth acolyte (who is doing nothing) and make him into a shade. Use this shade to find the most vulnerable spot in your enemy's base or find out what your enemy's hero is doing.
14. When your first Boneyard is done, upgrade Freezing Breath. When your second Boneyard is done, make a Frost Wyrm.
15. Your first Frost Wyrm and the Freezing Breath upgrade should be completed at the same time. Now make 2 more Frost Wyrms. Your food should be at exactly 40/40.
16. Attack, and get more ziggurat/Frost Wyrms and a Graveyard (upgrading purposes) later on. You should also expand after your first attack.
By now it should be 7 mins after the beginning of the game if you followed my Build Order correctly. You have 3 Frost Wyrms, a Death Knight, and 6 ghouls. Your opponent will most likely have an expansion, but you have 3 tier 3 tanks as opposed to his tier 1 troops. Attack Expansions, and attack anti-air. Also, attack the workers line, kill the enemy workers and then use 1 Frost Wyrm to freeze the enemy town hall structure. This effectively kills the enemy economy. Microing is key when u face towers. Put 1 Wyrm on each tower to minimize enemy retaliation. Save your Wyrms. If your Wyrms are dying, and you can't win, retreat immediately. But keep making Wyrms and some ghouls, and keep attacking the enemy economy.
For 1v1:
Unless your opponent rushes seige, your Halls of the Dead/Black Citadel and lumberjack ghouls should hold off any early tier 1 units rush. Use your shade effectively (you should have that shade by the 5 min) and you will know exactly what your enemy is doing. If your opponent persists with siege. Cancel your Boneyard, and lay down crypts and slaughterhouses. Get frenzied ghouls and abominations. More likely though, if you opponent's scouting unit discover your Boneyards, his first reaction would be to make tier 1 range units (which would be fresh meat for your ghouls). If your opponent doesn't even scout, and does his normal build order then you won the game right there: because most people who face off against undead expect a ghoul mass, and would not get tier 1 range units. The only scenario you really have to worry about with this teching, is early siege.
For 2v2:
In this you can get your Frost Wyrms even earlier! Just kindly ask resources from your ally and you can make some buildings/units even quicker. With this build order, the good thing is that you can withstand early rush or even early double team (with some help from your ally). There are only 2 worst case scenarios that you have to consider as you use this build order. First, early siege; and second, early double team on your opponent. If your ally gets double teamed early, it will be extremely hard for you to help him out (but you must still try). If your ally falls, the game is over, and you will be struggling to survive for the next 10 mins.
However, there are a lot of people who opt to expand early/creep hunting early in 2v2 rather than attack early (also they think that if they attack, they'll meet up with 15 ghouls). 7 mins is all you need to win the game.
Conclusion:
Overall, this strategy is a nice variation to the standard undead build order. If you keep using this strategy, your opponent will catch on, and this strategy will be useless. Also, with this order, you can easily modify it so that you can tech other tier 3 units early (i.e. abominations and gargoyles). Play around with this build order, and you will find your most comfortable way of getting Frost Wyrms (unless your main intent is purely on speed like me).
"...and who said that mass will beat tech?"
¥psyk¥
Personally, I don't play undead as much as I do other races. I find that while Frost Wyrms are definately useful, they are generally not worth the effort as they tend to get torn up badly by anti-air (such as gryocoptors). Countering Frost Wyrms, like most things, is a matter of scoutting it out first and knowing its coming. Still I think there are merits to this strategy. It should be capable of doing rather well in 2v2 games, and in 1v1 games it would probably be capable many opponents. |
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